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UX Case Study for Home Inventory App

  • February 09, 2015

Back in November 2014, I began a bit of a career pivot into User Experience Design. It’s always been something I’ve had an interest in, but wanted some formal training. I had heard good things about the General Assembly program from friends and industry professionals and enrolled in their 12 week class to learn methods in research, wireframing, prototyping & usability testing.

This Home inventory app I coined as “UNhoarder” served as the basis for the methods they taught and this presentation deck (created in OmniGraffle) was the result of my learnings. I built the wireframes in Sketch 3 (my new favorite application!) and the clickable Wireframe Prototype with InVision.

  • Interactive
  • Prototyping
  • UX

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